However, you may play these cards by paying their costs as described below. For the purposes of card text, you don't control any of these cards. If there's more than one card face up on a stack (which could happen if you've drawn multiple copies of a card), all those cards are in play. If the card is a permanent, it's considered in play, unless it's a local enchantment. The cards on top of each stack have many uses. The Seven Stacks (And How to Get Rid of Them) In other words, if two stacks both have Hurloon Minotaurs on top, you must move one Minotaur on top of the other one. If more than one copy of a card is ever face up or in your hand, move it to a stack with that card on top. Each different land type is placed in its own pile. Lands must be moved up above the stacks, where the aces would go in standard solitaire. The goal of the game is to eliminate all the cards in these seven stacks before cycling through your deck three times. There are no life totals, so don't worry about that. You start with no hand and an empty graveyard. As long as a stack contains any cards, the top one is always turned face up. Take your deck, shuffle, and deal out seven traditional solitaire stacks - the first has one card, the second two, and so on. It will, however, improve your card memory skills, including your ability to estimate how likely you are to draw a card based on how many cards you've seen. Solitaire Magic won't improve your timing skills or the menacing glare that intimidates opponents. This article was originally printed in Duelist #34Įver wanted to challenge yourself to a Magic duel? Here's how! All you need is a deck (either a deck you use all the time or a sealed deck), the rules below, and a slightly different way of approaching the game.
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